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友誼時光:2023 年報
The March ranking of Chinese mobile game revenue and downloads in overseas markets has been released! “Last War: Survival Game” hits the revenue list for the first time
The Zhitong Finance App learned that according to the latest data from the Sensor Tower store intelligence platform, in March 2024, the revenue and download rankings of Chinese mobile game products in overseas markets were released. The 4X strategy mobile game “Last War: Survival Game”, which combines casual gameplay, increased by 40% in March, breaking through 100 million US dollars, a record high, and topped the overseas mobile game revenue list for the first time.
Hong Kong game stocks are restless. Will “Gaming CP” NetEase and Blizzard combine? NetEase rose more than 4%!
After going back and forth for more than a year, the two sides are preparing to “restore the old and the good”
FriendTimes Swings to Loss on Lower Revenue
FriendTimes (HKG:6820) swung to a loss of 138.1 million yuan, or 0.06 yuan per share, in 2023, from a profit of 25.1 million yuan, or 0.01 yuan per share, in 2022, according to a Thursday filing with
Friendship Time (06820.HK): New travel marketing expenses pre-affect 2H performance optimization and adjustment, condensing production capacity, focus on diversified reserves and small games
2H23's performance was in line with the profit warning, slightly lower than our previous forecast that FY23 fell 31% to revenue of 1,056 billion yuan, in line with the forecast of 1.04 to 1.07 billion yuan; loss of 138 million yuan during the year (22 years
Friendship time: efficiency and motivation go hand in hand, and various mini games work together
Glonghui, March 21 | Recently, Friendship Time (6820.HK) announced its 2023 annual results announcement. The company recorded total revenue of about 1.06 billion yuan (RMB, same below) during the period; the adjusted net loss for the year was about 130 million yuan. As the company's first year of loss, management carried out an in-depth review and came up with practical measures. The first is to optimize resource allocation and strengthen performance assessment for key cost items such as R&D and distribution; the second is to focus support at the level of creative projects, improve internal counseling mechanisms, increase prize ratios, and supplement equity incentive plans; and the third is to provide supporting support in technological fields such as AI/XR. most
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